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HTML Introduction

5 min

HTML Editors

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Basic

10 min

HTML Elements

10 min

HTML Attributes

10 min

HTML Headings

10 min

HTML Paragraphs

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Styles

10 min

HTML Formatting

10 min

HTML Quotations

10 min

HTML Comments

10 min

HTML Colors

7 min

HTML CSS

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Links

10 min

HTML Images

10 min

HTML Favicon

10 min

HTML Page Title

10 min

HTML Tables

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Lists

10 min

HTML Block and Inline

10 min

HTML Classes

10 min

HTML ID

10 min

HTML Iframes

10 min

Recap Quiz

Gated

Milestone Assessment

HTML JavaScript

10 min

HTML File Paths

10 min

HTML Head

10 min

HTML Layout

10 min

HTML Responsive

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Computercode

10 min

HTML Forms

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Form Attributes

10 min

HTML Form Elements

10 min

HTML Input Types

10 min

HTML Input Attributes

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Input Form Attributes

10 min

HTML Canvas

10 min

HTML SVG

10 min

Recap Quiz

Gated

Milestone Assessment

HTML Media Intro

10 min

HTML Video

10 min

HTML Audio

10 min

Recap Quiz

Gated

Milestone Assessment

HTML YouTube

10 min

HTML Geolocation

10 min

HTML Drag/Drop

10 min

HTML Local Storage

10 min

HTML Session Storage

10 min

HTML Web Workers

10 min

HTML SSE

10 min

HTML Semantics

10 min

HTML Accessibility

10 min

HTML Entities

10 min

HTML Symbols

10 min

HTML Emojis

10 min

HTML Charset

10 min

HTML URL Encode

10 min

Recap Quiz

Gated

Milestone Assessment

HTML XHTML

10 min

HTML Global Attributes

10 min

HTML Event Attributes

10 min

HTML Color Groups

10 min

Recap Quiz

Gated

Milestone Assessment

HTML URL Paths

10 min

HTML Summary

10 min

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HTMLHTML Graphics
Lesson

HTML Canvas

10 min reading
Free Course

HTML Canvas: Drawing Dynamic 2D Graphics with JavaScript

The HTML canvas element creates a bitmap drawing surface where JavaScript renders shapes, charts, image filters, and browser games pixel by pixel. Because canvas only sets up the blank container, all actual drawing happens inside JavaScript using the 2D rendering context.

Setting Up Canvas Dimensions Correctly

Always set width and height as HTML attributes directly on the canvas tag (for example, width="400" height="220"). Resizing a canvas only with CSS stretches its existing pixel grid and produces blurry lines.

Inside JavaScript, grab the element and call canvas.getContext('2d') to access drawing methods like fillRect(), arc(), moveTo(), lineTo(), and fillText().

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>HTML Canvas Demo</title>
</head>
<body>
    <canvas id="chart-canvas" width="420" height="200" style="border: 1px solid #cbd5e1; border-radius: 8px;">
        Your browser does not support HTML5 Canvas.
    </canvas>

    <script>
        const canvas = document.getElementById('chart-canvas');
        const ctx = canvas.getContext('2d');

        // Background bars
        ctx.fillStyle = '#2563eb';
        ctx.fillRect(40, 60, 50, 110);
        ctx.fillStyle = '#0ea5e9';
        ctx.fillRect(110, 30, 50, 140);

        // Circle badge
        ctx.beginPath();
        ctx.arc(280, 95, 42, 0, Math.PI * 2);
        ctx.fillStyle = '#10b981';
        ctx.fill();

        // Label text
        ctx.fillStyle = '#0f172a';
        ctx.font = 'bold 16px system-ui, sans-serif';
        ctx.fillText('2D Canvas Metrics', 215, 165);
    </script>
</body>
</html>

Canvas vs. SVG

Choose canvas when animating thousands of fast-moving particles, video frames, or pixel-manipulation filters. Choose SVG when drawing crisp UI icons, interactive vector charts, or logos that must scale infinitely and respond to CSS hover rules.

Common Mistakes to Avoid

  • Forgetting ctx.beginPath() before a new shape: Without beginPath(), calling stroke() or fill() redraws every previous path in memory.
  • Scaling canvas size via CSS only: Match internal width/height attributes to the display aspect ratio (or devicePixelRatio for Retina sharpness).
  • Omitting accessible fallback text: Include descriptive fallback text between the opening and closing canvas tags and add aria-label or role="img".

Frequently Asked Questions

Can HTML canvas render 3D graphics too?

Yes. Passing 'webgl' or 'webgl2' to canvas.getContext() enables GPU-accelerated 3D rendering in the browser.

Why does my canvas look blurry on Retina screens?

Multiply the canvas width and height attributes by window.devicePixelRatio and call ctx.scale(dpr, dpr) while keeping CSS dimensions unchanged.

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